A praise singing post regarding combat of turn based jrpg that seemed miles ahead of many others, yet is extremely unknown due to it being H game. (2024)

I am making this post, as after playing Many rpg and jrpg games, this game was extremely memorable - particularly the combat. And it seemed way better than combat in many other games. I might as well tag this as partial review, though it will be mostly speaking of the combat system. Don´t bother reading this unless you are a fan of rpg- or just skip to TLDR at the end(umm more like Big TLDR )

And why is this not a known game ? Because for some damn reason, they had to make it an H game. Because of that, the game had very low visibility, and as it was in japanese - someone also had to translate it to make viable, which is even more of a reason. Proper translation is what makes this makes it heavily fun, as you certainly do not want to skip the dialogue, as it provides usually important info for various fights - and it´s often rather funny on top.

Also warning, that this is an H game ( though appareantly one could turn off the H stuff in steam version, though i am not certain about it).

Now this game is called " Taima Miko Yuugi " and it is no longer available on steam, though the page and some review of it still remain. It is likely removed due to zero effort put into the version of steam, as it was a version that wasn´t even properly translated ( machine translation). It´s rather sad, as someone actually made a good proper translation of Everything, yet i suppose the dev likely didn´t bother much with putting out there apart Japan. This game is up on dlsite under RJ176344, but of course in japanese, and one would have to dig for the proper english translation - which might be rough. I still have it on PC from couple of years ago when i got it, maybe i should make a back up of it, so that it will not fade away into nothingness. No idea if that translation can still be even found regularly.

Anyway, Here comes the praises, if you interested in reading about a game you would likely never heard about:

The combat system in this game was the absolute wonder to a combat oriented rpg fan.

It is because there are unique enemy types. It could be a type like rat, snake, spider, ogre and so on. Rats might be faster and harder to hit and so on, and all of them will have different attacks and abilities based on their type.

The most interesting being that they have H attacks, and they are not done in a cheap way like " like % of being hit could result in H scene ". That´s boring and usual way of how they do it in games.

These H attacks have conditions that enemy has to first meet, otherwise they will miss. For example - the spiders will have to trap you in a web, snakes would have to immobilise with coil, or you would have to be swept of yout feet ( which is difficult, as you would stand up next turn). I found that quite interesting.

The combat itself is turn based.

You play as solo character vs one or many enemies.

Big thing in combat is a system called Focus ( 0-100 bar). The more points you have, the different abilities you can use that will use some focus point.The interesting thing is - even enemies have this bar. And you even see the focus bar of the enemies. And at every turn, you will see how big of an attack is the enemy about to make - if any. You don´t know what attack it´s gonna be, but you will know if it will be weak, stronger, very strong etc ( aka uses 20 focus points, 50 focus points, 100 focus points etc). That enables you to deal with it in various ways.

The focus increases every turn, based on equipment, passive abilities and such, but ( and here comes the interesting port), based on number of hits and hit damage.

That means that the more you tank the damage, the more the focus increases. But guess what? The same applies to enemies. Let´s say you go full offensive with smaller attacks - then enemies will regenerate more focus and hits you harder with heavily attacks, or even immobilising attacks. Meanwhile if you can kill them in one or two turns, then you have no problem. You could also focus on defensive while big attack is about to hit, so that their focus bar will be depleted, and then go on offensive.

At every turn, you can either use default melee, focus abilities, or spell abilities that use mana. The more mana you have, the more damage you do. The less mana you have, the weaker you are and if you reach 0, you are doneso, unless you use like partial revive items or abilities. Monsters will generally use attack to inflict damage to your HP, or to your mana.

A notable thing to mention is that if you reach 100 focus, you will be able to use your Ultimate attack - which you can use even at " least breath", as long as either your hp or mana remains, and it will refill your hp and mana to maximum. That attack is actually story wise important in a great way.

As for monsters, you will always know what they are about to do based on the icon over them. It can be nothing that turn, as they wait for the focus to build up to attack. It can be a focus attack, or H attack. The H attacks are rather simple to deal with, as long as you do not let enemy meet the conditions for it to succed, and only drain some mana if hit. As long as you attack the enemy who is about to use H attack that turn - then the attack is canceled. However, you cannot dodge or guard the H attacks.

That brings interesting strategic elements into it. Let´s say there are 5 enemies, and 2 are about to use H attacks, while 1 enemy uses focus attack and rest does nothing. You can either use some AOE attack to disrupt the H attacks and inflict damage to all, but if you dont wipe the group - then next turn, they will likely attack with much stronger attacks.

You could also guard(heavy damage reduction + focus build up) or dodge ( dodge is very high % to completely evade the attack based on your speed and speed of enemy). But then you will have to tank H attacks that will reduce your mana. You don´t wanna reach low mana or zero.

Regarding equipment, you mainly use weapon and can use different weapons that have various properties - for example instead of default katana, you could you pickaxe against armored enemies, or a torch on fire against enemies weak to fire.

You also have acesorries, which is rather interesting system. You can equip i think up to 5 acesorries - even same acesorries. They can give more damage, speed, but also increase how much you tank and such. They also can have special properties - for example like a slime thing increases your speed, but also makes you " slimy " , thus you are much harder to immobilise. It can be things that makes you hard to knock you and such. That´s what makes some encounters rather fun. Generally you will equip some particular ones to deal with the boss ( or regular enemies if you want).

There are also some special unique acesorries that can give you some benefical abilities like always being able to attack at the first round, but also item that will make you like glass - extremely high evasion, but one hit and you are dead. To give props to developer, there is acessorry: " a scooter " that as one could guess - make you ride a scooter and gives you fast speed. Funny thing about that is, that if you ride with that to shops in town and talk to characters, they will respond to you riding that - which is quite nice, considering that´s just rare item one might not even stumble upon.

There are some armors, but there isn´t much to say about it.

Speaking of the bosses, they all are unique and have different specialities, three different phases based on HP (Regular, more damaged, heavily damaged) where they will do different attacks and such.

One thing to mention is, that you have like a side important character that will have a banter with you as you go through story - and will keep talking to you when you meet enemies, bosses etc. Not only it´s rather funny, but the character will speak of the enemies and bosses, and it will allow you to gather information that will help you deal with the boss. For example, one boss will try to immobilise you a lot and protagonist will keep complaining, and the side character through like a walkie talkie is like " you should try using the things that make you slimy so you can´t be be easily grabbed ! ", or at a boss that heavily attacks and is only vulnerable when he attacks, the side character will be like " welp, guess you can try to put all your defensive stuff on and see if you can survive it " - the protagonist is not too happy with that advice. It´s pretty funny and makes it interesting. You could theoretically figure it out yourself, but good luck with that :D

Some bosses have really funny encounters based on that, some being very memorable.

Otherwise generally, you also have acess to lot of higher zones and can see how you will fare there if, if you dare to go there.

With level ups you unlock stats and skill points that you can allocate to various skill trees that you unlock as you progress. For example, i never really used mana, thus i never focus much on those skill trees.

You don´t really have to grind in this game, especially if you play in a regular way. Unless you go for new game +.

And speaking of New game+, this is another thing i found was really nice. After finishing the game, the dev character asks you if you want to continue playing and being send into a place before the final encounter, so you can just do anything else in the game. You get option for regular New Game +. Next option is just to have the game finished. And the last option is .. the best.

It´s the option for like an Ultimate New Game+. You will lose everything except your level and unused skill points along with some consumables.

The first time i played this game, i had no issue entering to that mode - as i already had quite a decent level. But the second time that i played it recently, i was quite underleveled and actually entering into that Ultimate mode, made me rather get destroyer even at starting zones. Had to grind up quite a bit, though it was my fault for being extremely underleveled. Though, if someone wanted challenge, you would cry without high level there - so might as well grind up a bit.

That mode does makes mobs Infinitely stronger. It doesnt give them special abilities, but makes the fights immensely more strategic as you can´t just brute force lot of things.

But what it does, is that it gives few more weapons that are heavily upgradeable and are absolute a must. It will give few more items that will increase the efficiency of Guard ( like it will be reduce dmg extremely heavily) so you will not be obliterated.

I found that very fun, as it made some encounters quite challenging, and one ... strongest enemy made me sweat immensely, by obliterating me from beginning and even surviving was quite difficult. But that made it rather fun.

Other notable thing is that the enemies can sometimes appear as a "Variant Type" - a much stronger type of enemy that will have way more improved stats, but if you defeat him - you might get lot of gold, or even skill points. At beginning, they will be rare to appear, but the further you progress - the more likely they will appear, and the better the rewards. It was nice to get them for skill points - or to get them, only to get obliterated by them haha. I liked that a lot, as it made me look forward towards the random encounters rather than just exp etc.

Since i went to describe the combat to a high degree, i will also mention the Guard and Dodge.

Guarding is like tanking with reduced damage and more focus generation.

Dodging have high % to evade attacks, and with higher speed than your oponent, you will not get hit. You cannot dodge most of the spells though as they are mostly considered AOE.

If you know you can´t dodge, guarding is the way - or if you are confident you can kill enemy at that turn, you can try that.

You have the difficulity in the game in options, but i would not touch it and leave it for the intended experience(easier/harder does not provide and additional loot). If one wants it harder, the Ultimate mode will certainly help with that. I also have to mention that by failing to prevent H attacks can result in some H scenes - it will not lose the fight generally, and it will give some tiny things for permament stat boosts, or hp etc. It ´s very little, but likely to help more casual players to get stronger. I considered that as a loss in my last playthrough, and had fun playing in a way to not get hit by any H attacks.

Music has some original tracks that are alright, but there isn´t much to say about it.

Story is rather decent and it´s not super text heavy, so there is no need to skip it - the dialogues aren´t cringe, and it´s mostly combat focused anyway. The banter between main character and the main side character is often rather funny.

Gold from enemies can be spent on consumables, but it´s generally not really needed as you get more than enough of it for your needs. Some materials drop for upgrading armor or weapon, but the impact is nothing worth mentioning. However in the Ultimate New game mode, both gold and these materials will become extremely important.

There is couple of characters in town and you can talk with them for new dialogues every time you defeat new boss, they have some personality, if you find that interesting. Nothing extraordinary, but they were more interesting than bland text random npcs in town.

You have few more zones you can go to from the start, and upon killing bosses, you unlock more zones and the same zones that require higher levels with stronger enemies. Pretty simple.

I have rather enjoyed this game. Rarely i ever go with new game plus and such, but here it was quite a lot of fun, as it posed way bigger challenge along with new items that changed the gameplay considerably. And after beating it on that new Ultimate New game mode, the dev character congratulates you for finishing it.

There was certainly quite a lot of love put into this game, but since it was H game, it will always be more unknown. As a hard rpg combat fan, it really scratched my itch and this is why i spoke a lot about it. I never really wrote any lenghty review of explaining of systems in other games i played, for after all - many people done that already. But since this game is quite unknown, it´s a different story. Maybe as a thanks to the dev that made it, and appreciation of fun and interesting combat, thought i would write this post. Though of course, regular jrpgs are much bigger size and have different priorities, but considering it´s just an H game - i thought i would give it some praises that were rightfully earned.

Anyway, since this is a huge wall of text, here is the the TLDR

TLDR:

Game with interesting combat with unique enemy types that have special H attacks, which are rather harmless unless the enemy fulfills few conditions for it to become a critical hit. For example spider has to immobilise you with threads first etc.

Game has a Focus system(0-100 bar) that you and your enemies have and enables you to use its points for harder hitting abilities and skills. The more you take damage and get hit, the more focus it generates. Since enemies have it, the more you hit and damage them, the stronger their offensive is gonna be, which allows for strategising. Along with either tanking the damage by guarding, or doging ( chance to evade attacks. Very high, especially against big and slower enemies), which are options you can use that turn instead of attacking.

Game has Variant type mobs that can randomly spawn, which are much harder than regular mobs and offer substantialy better loot if beaten - even additional skill points, which is very nice.

Main character often have banter with important side character(by using walkie talkie) and they will talk about at least once about ever new encountered enemy, while often revealing informations about them which will likely prove useful in fight - that is especially true during boss fights, where there will be dialogues every few options to provide hints for the fight. That can make the fights quite fun, as it´s not a simple " help tool for casuals ", for some things might be hard to figure out. I even recalled one hint during a boss fight where they will joke about exploiting the fight system and advise you to make use of it during the fight, as it´s something you generally wouldn´t realise.

Game has apart new game +, even a special you could say Ultimate new game +, which offers various new items / skills and makes the game much more challenging.

I will rather stop, as i can´t even do a damn TLDR.

And i guess if someone is interested, i could likely upload the proper translation, ut eh - doubt anyone would want that, as there are far too many good games to pick from.

It was quite a nice game, and i would certainly enjoy playing something like that again. If not for the H stuff, it would certainly be known, but - it is what it is.

That is why i made this post, about a game you have likely never heard of. I can only hope that some new turn based jrpgs would have interesting combat like that, rather than the usual brute forcing most of the battles with levels and equipment. While i do not mind that, things can be certainly done in a much fun way.

if you actually read this all, good job. Though - who the hell would find this interesting, but again - it is what it is.

A praise singing post regarding combat of turn based jrpg that seemed miles ahead of many others, yet is extremely unknown due to it being H game. (2024)
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